While researching artists and works dealing with the kinesthetic performance of the body in public space, I came across a fantastic research project called “Tweetris: A Study of Whole-Body Interaction During a Public Art Event” (Full Article Available Here) by Dustin Freeman et. al.
In the article, an exploration of multiple methods for Whole-Body Interaction (WBI) presents interesting findings on effective practices for utilizing one’s body in space as an interactive controller. Modes of WBI representation such as silhouettes and avatars are compared with the concept of “discretized silhouette” being the selected method as it allows for a “down-sampling of the raw silhouette given by any body-detection sensor” and thus “encourages exploration of whole body interaction strategies” (Freeman, 1) by the user.
The project utilized the Microsoft Kinect V1 and presented a projected overlay of gameboard, kinect’s line of sight, and the interpreted player shapes. Presented as an interactive art exhibit for 2011 Nuit Blanche event in Toronto, the project did much to reveal the user interpretation and interplay as a participant with and without interaction constraints. The willingness of participants to fully explore the space, including using walls and bystanders allows for a deeper understanding of the ways in which participants will use their own kinesthetic abilities within a given public space.